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This How To article was originally posted on the Moms with Apps blog and is reprinted here with permission.

Shannon Des Roches writes about parenting, autism, iPads and geekery at Squidalicious.com and BlogHer.com. She is a co-founder and senior editor at Thinking Person’s Guide to Autism, and a driving force behind the new book by the same name. Her writings and interviews can be found at the Bill and Melinda Gates Foundation, The New York Times, The Wall Street Journal, MacWorld, Redbook, and Parents Magazine.

I am always on the prowl for good apps for my son Leo, who is nine years old, has autism — and has found his iPad to be an absolutely transformative tool for apps both special-needs-specific and not. I don’t just evaluate apps with the eyes of an autism parent — I also look at them from the perspective of a former software producer for Electronic Arts and The Learning Company who has no patience with software that isn’t well-planned or doesn’t at least have marked potential. When I choose an app, here are the factors I weigh:

  1. Factoring in Leo’s “kid” status before his “autism” or “special needs” label. Leo likes to have fun! And so do his two neurotypical sisters, both of whom hop on his iPad the moment he puts it down. Examples of fun apps that are great for Leo but have general kid appeal: Faces iMake (goofy, beautifully designed collage maker), iEarnedThat (animated, puzzle-based reward charts).
  2. Error-free learning. Leo has the most success with activities that do not penalize users for wrong answers, instead only letting users put items in the right spaces or which contain prompts that encourage users to succeed. Good examples: iWriteWords (handwriting, numbers, spelling) and FirstWordsDeluxe (spelling).
  3. Simplicity. Fewer steps equal a higher rate of engagement and usefulness for kids like Leo. A complicated, many-step introduction may confuse him and prevent him from accessing the apps’ function or content. If you insist on an involved introduction to your app, make sure it can be bypassed with one click. Apps with simple but powerful interfaces: Tappy Tunes (tap your way through popular songs), ShapeBuilder (simple puzzles).
  4. Pure, silly, one-note fun. Again, Leo likes to play. Apps that focus on a single function or action make it easier for him to understand games and have a good time playing them. Two of his favorites: Fruit Ninja (slice flying fruit!), Scoops (catch the falling ice cream scoops on your cone!).
  5. Visually distinctive interface. Plain text interfaces don’t work well for Leo, because he’s not yet reading — but he can remember distinctive visual patterns with uncanny accuracy. An app with a multi-step yet graphically varied and so Leo-accessible interface: Whizzit 123 (1 to 1 correspondence, e.g., how many objects “5″ is).
  6. Tempo change option. For any paced-based, interactive musical or rhythm-based apps, tempo variation is mandatory. Many kids with autism or other special needs have a hard time processing audio input; they often can’t follow along at the same speed as their typical peers. Leo will either give up or not access an app’s full functionality if he can’t set the tempo to a pace that suits him. An app he adores that could benefit from a tempo change option: Kiboomu: Twinkle Twinkle Preschool Storybook Piano (learn to play songs by following the colored keys on a keyboard).
  7. Flexible content management. If an app utilizes user-generated or otherwise modifiable content, then its content management systems need to be extremely flexible. The harder it is for me to quickly retrieve and assemble the content I need, the less likely I am to use that app with Leo. Pictello (social stories), iCommunicate (create icons with photos and audio for learning and practicing words), and First Then Visual Schedule (visual schedules) are examples of fine apps that Leo and I use daily but which could be even better if their content storage and management systems were more flexible — as I hope they will be in future versions. I would kill for:
  • Nested content management folders instead of one big list
  • Ability to save icons with integrated audio and visual components, instead of saving separate audio and visual components
  • Click-and-drag option for rearranging or inserting new icons in lists

I love seeing Leo have such a great time playing with his iPad. It is always a treat to find a new app that appeals to him. And I understand that such apps are still evolving. Currently, apps for kids with autism tend to have a first generation feel to them, similar to mid-1990s-era websites — some are beautifully put together and useful, some are a bit clunky yet useful. But I’m mostly seeing a lot of enthusiasm combined with frontier thinking. I see a lot more innovation than slickness. And I see apps benefiting my son’s leisure and learning in ways I’d never imagined, and for which I am grateful. I hope the guidelines above will help developers create even more Leo-friendly apps.